Hi everyone!
It's my absolute pleasure to announce the availability of the paperback version of Advanced Game Programming for Intellivision.
In this book I discuss the development of games looking more professional both on terms of title screens, gameplay, sound, and music. The complete source code for Oh Mummy! Pumpkin Master, Meteor Storm, and Dungeon Warrior is included. Each of these games includes a particular technique that I wanted to comment: Oh Mummy! movement of the player on a maze, and how enemies pursue the player. Pumpkin Master, shooters techniques to create tons of bullets without exceeding total sprites. Meteor Storm, techniques for pseudo-3D scaling of sprites, animation of screen zones with multiple images. Dungeon Warrior, techniques for drawing pseudo-3D mazes on screen, including scaling of enemies per depth, and of course algorithms for Role Playing Games.
A full chapter dedicated to the creation of sound effects and converting music sheets to IntyBASIC is included, furthermore tips for converting pictures to Intellivision graphics. And there is more of course like a foreword by @intvnut, and the appendix Tips from the Trench by @Zendocon.
BTW the beautiful Intellivision II shown in the cover is courtesy of @Rev
Enjoy it!
Paperback: https://www.lulu.com/en/en/shop/oscar-toledo-gutierrez/advanced-game-programming-for-intellivision/paperback/product-q8gzjn.html
E-book: https://nanochess.org/store.html
Soon to be available in hardcover (just waiting for samples to approve).
P.S.: BTW this book at 294 pages is bigger than the first one!!!
It's my absolute pleasure to announce the availability of the paperback version of Advanced Game Programming for Intellivision.
In this book I discuss the development of games looking more professional both on terms of title screens, gameplay, sound, and music. The complete source code for Oh Mummy! Pumpkin Master, Meteor Storm, and Dungeon Warrior is included. Each of these games includes a particular technique that I wanted to comment: Oh Mummy! movement of the player on a maze, and how enemies pursue the player. Pumpkin Master, shooters techniques to create tons of bullets without exceeding total sprites. Meteor Storm, techniques for pseudo-3D scaling of sprites, animation of screen zones with multiple images. Dungeon Warrior, techniques for drawing pseudo-3D mazes on screen, including scaling of enemies per depth, and of course algorithms for Role Playing Games.
A full chapter dedicated to the creation of sound effects and converting music sheets to IntyBASIC is included, furthermore tips for converting pictures to Intellivision graphics. And there is more of course like a foreword by @intvnut, and the appendix Tips from the Trench by @Zendocon.
BTW the beautiful Intellivision II shown in the cover is courtesy of @Rev
Enjoy it!
Paperback: https://www.lulu.com/en/en/shop/oscar-toledo-gutierrez/advanced-game-programming-for-intellivision/paperback/product-q8gzjn.html
E-book: https://nanochess.org/store.html
Soon to be available in hardcover (just waiting for samples to approve).
P.S.: BTW this book at 294 pages is bigger than the first one!!!